Eq how does dual wield work




















It's very easy to test. Have a pet with no weapons swing for a while. You'll never see a quad hit. Give him two one handed weapons, and viola! Another test would be to log pet's damage and see the difference.

The correct answer is that even though the animation shows them swinging, they don't use their off hand if it doesn't have a weapon. The level 29 pet and all those after MAY dual weild weapons. The level 53, 56, and 59 pets can all tripple and sometimes quad without being given any weapons.

Do not confuse double attack with dual weilding. You sure about this? I could swear I've given my pet no-drop weapons. I know I've given it duplicate lore items and it dual-wielded them fine. That brings up another question. I saw it mentioned somewhere as well as your post that level 53 pets and above can triple attack with no weapons given.

Now, can that pet can still dual wield and double strike if you give it two weapons? Or not? If so, which is better? I know that the later pets can triple AND dual wield. I recall an incident with either the level 34 or 39 necro pet can't recall which exactly that it will dual wield two 2h bronze axes that drop off the dwarves in Butcherblock.

I just smiled and told people that commented about it that my pet was "quad wielding" ;. I could have been mistaken however. Pets chuck out more dmg with 2 weps! Not a hard concept to understand. Watch a pet without weapons in a fight with a creature.

Then give the pet two weapons and watch it in another fight with a creature of the same con. Then give your pet 2 weps and augment it, and watch it fly. I noticed my pet stay alive longer when soloing seafuries after buffed and dual wielding, then just bare fists and un buffed.

Why do you say that? You are giving them 2 weapons big whoop! Not like its a devistating bug on gameplay. Unless you are looking for procs tanks for example Best ratio in main hand, second best ratio in offhand. Zapsos , Feb 7, What they said. Bobbybick , Feb 7, Keep in mind you riposte with your mainhand weapon also if you're tanking. Since you have an Ogre as a picture I am assuming that you are a warrior. Someone has a formula running around regarding the hate generated per swing based off the weapons stats.

Knowing what server and class can help for more tailored advise. Xhartor , Feb 7, I used to be a tank yes but this time around im rolling with dps classes. It consists of wielding two one-handed weapons at the same time. The ability to wield a weapon in the secondary hand at all is directly tied to the dual wield skill, and a character's proficiency in that skill determines how often the secondary weapon will actually swing.

Compared to other wield styles, dual wielding produces a high number of swings at a fast pace, which synergizes strongly with effects that increase the damage dealt by each melee swing by a flat amount such as Third Spire of the Minstrels or Shared Bloodlust and with effects that reduce weapon delay by a flat amount while active , such as Quick Time or Speed Focus Discipline.

The secondary weapon also has a chance to trigger melee combat proc effects at half the rate of the primary weapon, which makes dual wielding benefit more than other wield styles from effects like the bard's Song of the Storm or the ranger's self-only lightning proc buffs.

Finally, the high number of swings tends to make dual wielding's DPS more consistent than that found in [[two handing] setups, due to producing a larger sample size of hits.

Most importantly from a DPS perspective, dual wielding makes weaker use of effects that provide a bonus to chance to flurry than two handing does, since a flurry's bonus attacks are made with the primary weapon only. Dual wielding has poor synergy with autoriposte disciplines, and with riposte DPS in general. Since riposte damage always comes from the primary hand, two handing is near-inarguably better for optimizing its DPS.

For warriors with the Shield Specialist AAs purchased, the amplified damage on the primary hand means that even a sword and board setup is better than dual wielding when it comes to maximizing riposte damage. Dual wielding also tends to produce fewer sudden bursts of heavy damage lucky, high-damage crits mean less when dual wielding than they do on a two-handed weapon of equivalent tier , which can make the style both less interesting and less efficient to use overall when clearing trash or doing a lesson burn in a party that also has enough damaging spellcasters to finish off mobs with on-demand damage anyway even if the melee fighters are getting unlucky with their damage rolls.

This, however, varies in its significance. Other situational downsides include increased vulnerability to taking heavy damage from riposte , damage shield and reverse damage shield effects.



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