How do nukes work in civ 5




















Civilization VI. All Games. Explore Wikis Community Central. Register Don't have an account? Nuclear weapons Civ5. Edit source History Talk 0. Do you like this video? All I could build were Carriers? And the carriers would only hold nukes. Layke: Your tanks can "embark" and become their own transports, if you move them into a water tile.

See this question to see how to get non-naval units across the sea. Regarding the nukes, there are two kinds - the weaker "atomic bombs" that can be rebased to a carrier, and the stronger "nuclear missile" that can be rebased to a guided missile cruiser or a nuclear submarine.

If the continents are close enough you can also conquer one city there, then rebase all the nukes to the city and attack from there. Then walk into their capital with a warrior unit or a scout. Lightbearer Lightbearer 1 1 1 bronze badge. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. Post as a guest Name. Email Required, but never shown. Screenshot of the Week. Submit your photo Hall of fame.

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Not to mention, the population will drop like when a city is normally taken, so by the time the player does take it, there will be very few people left to work tiles. This aftermath also extends to diplomacy, as the other civilizations will be appropriately mad at the player for launching a nuclear device. Doing such a deed will net the player a hit in their reputation, making other civilizations unlikely to form alliances and trust the player.

If the player has the Rise and Fall or Gathering Storm expansion, then launching a nuclear weapon will trigger a nuclear emergency. For nuclear emergencies, civilizations that choose to participate gain points by taking cities from the player who launched the nuke. This means that competing civilizations become completely justified in taking down and eliminating aggressive players, so those who use nuclear weapons ought to be on guard and have defensive units guarding their cities in the event of retaliation.

If the player is beaten when the turn limit is up they suffer a permanent combat penalty when fighting those who took part in the emergency, making domination victories harder to win. If the player wins, the enemy civilization suffer loyalty drops, making the player easier to hold them when captured, and not rebel. Nuclear weapons in Civilization 6 will only truly be used by those seeking domination victories in desperate need of a change in tide, or those who are role-playing as a super-villain.

The perfect spot to severely damage a mass of Military Units may be an unoccupied tile, after all. This also applies to Cities. Therefore, these weapons should be used thoughtfully to do maximum damage. If Cities are close together, you may even hit more than one City at once by detonating your bomb in the right spot. You may also have a Unit right next to the City, detonate a couple of Bombs 2 tiles away in the opposite direction so that your own Unit isn't hit, then take the City.

An interesting, if not buggy, mechanic of using Nukes is that you will get a view of a large area around your target, so that you know where to send the next to hit the opponent's Military. Use this to your advantage and wipe their forces off the face of the earth. Using Nuclear Weapons incurs a Diplomatic Penalty, so choose wisely when you want to unleash your atomic power on your foes. This generally means it's time for a World War.

They also use 2 Uranium as opposed to 1. The extra damage, better options in launching nuclear Subs rock , and much larger explosion are worth it.

I do not mean that they have a larger blast radius - it is still 2, but its animation demonstrates its higher power and is fun to watch. They may be used in Missile Cruisers and Nuclear Submarines. This specific type of Submarine can hide near enemy borders and launch its weapons at a moment's notice, Cold-War style. Nuclear Subs may carry 2 Nukes, while Missile Cruisers can carry 3.

Bomb Shelters will not stop a Nuclear Missile's massive power from leveling a City unless it has 5 or higher Population. In that case, the population will not fall below 5. If the Population is 4, the City is gone. Our Sims Forum is the place to go for faster answers to questions and discussions about the game. Use the form below to share your own experiences and provide helpful tips to other readers.

A Stealth Bomber drops its Payload on a City - their Evasion makes them impossible to intercept Starting with the advent of Flight, you will begin to hunger for Oil in order to fuel your Air units.

Atomic Bombs are pretty, but I doubt my Friend Colombo caught the view In order to drop their payloads, all Aircraft and Missiles need sight of their target. Are you sure you want to report it? JavaScript must be enabled for certain features to work. Search the Guide. Upgrade Cost: Cost : or



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